Your protagonist gets shot in the shoulder during a fight scene. They gasp, clutch the wound, blood seeping through their fingers. Dramatic. Painful. Readers hold their breath. Two chapters later, your protagonist is in another fight, throwing punches, climbing walls, doing everything they did before. The gunshot? Never mentioned. The wound? Apparently healed.
Beta readers notice: "Wait, didn't they get shot two chapters ago?" "How are they using that arm?" "Shouldn't they be in the hospital?"
You're frustrated. It was just a plot device. The story needed to move forward. You didn't want to bog down the narrative with medical details. But readers are pulling out of the story, noticing the inconsistency, questioning the stakes. If a gunshot wound doesn't matter, why should they worry about your character in danger?
Here's what experienced writers know: Injuries don't have to slow down your story, but they do have to matter. You don't need medical textbook accuracy, but you do need consistency. When characters get hurt, show appropriate consequences. When they heal, show realistic timelines. When injuries disappear between chapters, you lose believability—and with it, stakes.
This guide will teach you how to write realistic character injuries: actual recovery timelines, how injuries affect character actions, common mistakes to avoid, and systems for tracking wounds across your manuscript so nothing magically disappears.
Why Injury Realism Matters
Stakes Require Consequences
If injuries don't matter, danger doesn't feel real. When your protagonist gets stabbed but fights at full strength next chapter, reader learns: wounds don't actually affect this character. Future danger scenes lose tension because reader knows character will be fine regardless.
But when injuries have weight—when that stab wound means character can't climb stairs without gasping, can't fight as well, needs help with basic tasks—suddenly danger matters. Readers fear for character because they've seen consequences.
Believability Grounds Your Story
Even in fantasy or sci-fi, readers need to believe in your world's internal logic. Inconsistent injuries pull readers out of story faster than almost anything else. Many readers have personal experience with injuries. They know how long broken bones take to heal, what sprains feel like, how concussions affect thinking. When you get it wildly wrong, you lose them.
Character Reveals Character
How your character handles injury reveals who they are. Do they push through pain? Complain constantly? Refuse help? Accept vulnerability? Hide weakness? Injury creates character development opportunities. Watching character adapt to limitations, struggle with reduced capability, or come to terms with permanent damage—this is compelling character work.
Realism Level Varies by Genre
Literary/Contemporary: High realism expected. Injuries have realistic timelines. Medical treatment accurate. Readers notice inconsistencies.
Thriller/Action: Moderate realism. Some dramatic license acceptable. Protagonist can push through pain during immediate crisis. But major injuries can't be ignored completely.
Fantasy/Sci-Fi: Genre-dependent. Magic or technology can speed healing—if established and consistent. But within your world's rules, must be consistent. Can't suddenly have healing potion when convenient if you've never mentioned them before.
Historical: Period-appropriate treatment. Research what medical care was available. Infections more common. Some injuries we'd treat easily today were fatal then.
The principle: Whatever realism level you choose, be CONSISTENT. Don't have character shrug off gunshot in Chapter 3 but be incapacitated by sprained ankle in Chapter 10.
Realistic Recovery Timelines
Minor Injuries
Bruises:
Timeline: 2-4 weeks to fully heal
Immediate: Pain, swelling, discoloration
Week 1: Peak pain, color darkens (purple/black)
Week 2-4: Color changes (green/yellow), gradually fades
Effect: Painful to touch, affects movement if on joint or muscle
Sprains (ankle, wrist):
Mild: 1-2 weeks
Moderate: 3-6 weeks
Severe: 6-12 weeks
Immediate: Pain, swelling, can't put weight on it
Treatment: Rest, ice, compression, elevation
Effect: Limited mobility, can't walk/grip normally
Reality check: Can't just "walk it off" in same scene
Cuts requiring stitches:
Stitches out: 7-14 days
Fully healed: 2-4 weeks
Scar: Permanent
Effect: Tender area, pulls when moving, scar tissue less flexible
Moderate Injuries
Broken ribs:
Timeline: 6-8 weeks to heal
Immediate: Severe pain, difficulty breathing deeply
Week 1-2: Extreme pain with any movement, laughing, coughing
Week 3-4: Still painful but bearable with care
Week 5-8: Gradually improves
Effect: Can't fight, can't run well, twisting torso excruciating
Reality check: Character can't have broken ribs and be in sword fight next chapter
Concussion:
Mild: 1-2 weeks
Moderate: Weeks to months
Severe: Months to permanent effects
Immediate: Confusion, possible unconsciousness, nausea
Hours after: Headache, sensitivity to light/noise
Days after: Cognitive fog, fatigue, irritability, difficulty concentrating
Effect: Can't think clearly, needs rest, symptoms worsen with activity
Reality check: Multiple concussions cause serious cumulative damage
Broken bones (arm, leg):
Timeline: 6-8 weeks in cast, then physical therapy
Immediate: Extreme pain, complete inability to use limb
In cast: Itching, muscle atrophy, frustration
After cast: Weak, stiff, needs strengthening for weeks/months
Effect: Limb completely out of commission
Reality check: Can't remove cast early because "need to fight"—bone not healed
Major Injuries
Gunshot wound:
Depends entirely on location and what was hit.
Shoulder: 3-6 months recovery, possible nerve damage
Abdomen: Life-threatening, requires surgery, months recovery
Chest: Often fatal without immediate medical care
Effects: Shock, blood loss, infection risk, severe pain
Reality check: Not "just a flesh wound" unless truly superficial graze. Bullets damage tissue, bones, organs. Exit wounds often worse than entry.
Stab wound:
Similar to gunshot—severity depends on depth and location.
Superficial: Weeks to heal
Deep/organ damage: Surgery required, months recovery, possible permanent damage
Effects: Blood loss, infection risk, pain, limited mobility
Severe burns:
1st degree: 3-6 days (like sunburn)
2nd degree: 2-3 weeks (blisters, very painful)
3rd degree: Months, skin grafts, permanent scarring, life-threatening
Effects: Extreme pain, infection risk, fluid loss, scarring, possible disability
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Track My InjuriesImmediate Effects of Injury
Physical Responses
Pain: Sharp, immediate at moment of injury. Can be overwhelming enough to cause shock or unconsciousness. Adrenaline can mask pain temporarily (minutes, not hours). When adrenaline fades, pain hits hard.
Shock: Body's response to severe trauma. Symptoms include pale skin, clammy sweat, rapid pulse, weakness, confusion. Can progress to loss of consciousness. Requires medical attention.
Blood loss: Minor bleeding stops with pressure. Moderate bleeding requires medical care. Severe bleeding is life-threatening—character passes out from blood loss, can die without intervention.
Reduced function: Injured limb doesn't work properly immediately. Can't put weight on broken/sprained leg. Can't grip with injured hand. Can't see out of injured eye. Function may not return even after adrenaline.
Adrenaline: Superpower With Time Limit
Fight-or-flight response can let character temporarily push through injury. But it's temporary—minutes, not hours. And there's a crash afterward.
During adrenaline rush:
- Can ignore pain to some degree
- Increased strength and speed
- Heightened focus
- Keeps going despite injury
After adrenaline fades:
- Pain hits full force
- Exhaustion
- Shaking, possibly nausea
- Emotional crash
- Injury's full impact felt
Use wisely in fiction: Character can fight through injury to escape immediate danger. But show the crash afterward. They collapse. Start shaking. Pain overwhelms them. Can't keep going.
Lasting Effects and Complications
Physical Lasting Effects
Permanent scarring: Deep cuts, burns, surgeries leave visible scars. Scar tissue is tougher, less flexible. Can limit range of motion. May be disfiguring. Has psychological impact.
Chronic pain: Not all injuries fully heal. Old wounds ache in cold or damp weather. Nerve damage causes ongoing pain. May need pain management long-term.
Reduced mobility: Joints never quite the same after significant injury. Arthritis often develops in injured areas. Can't do things they used to. Range of motion limited. May walk with limp, favor one side.
Weakness: Muscles atrophy during healing. Injured area remains weaker even after healing. More prone to re-injury. Requires ongoing maintenance/strengthening.
Psychological Lasting Effects
Trauma/PTSD: Serious injuries can cause ongoing psychological effects. Nightmares about injury. Fear of similar situations. Hypervigilance. Anxiety.
Changed relationship with body: Loss of confidence in physical abilities. Fear of re-injury limits willingness to take risks. Grief over lost capabilities. Identity shift if injury changed what they can do.
Depression/anxiety: Frustration with limitations. Worry about future. Loss of independence. Social isolation during recovery.
Common Injury Mistakes
Mistake 1: Instant Recovery
Problem: Character badly injured in Chapter 5, fighting at full strength Chapter 6.
Example: Broken arm on Monday, sword fighting Tuesday.
Why it fails: Destroys believability. Reader knows bones don't heal overnight.
Fix: Either more time passes between chapters, or show character still affected—compensating for injury, in pain, fighting with limitations.
Mistake 2: Inconsistent Pain
Problem: Injury hurts when convenient for plot, forgotten otherwise.
Example: Wounded leg causes limp during emotional scene, but character runs fine during action scene.
Why it fails: Inconsistency pulls reader out.
Fix: If injury limits character, it limits them consistently. If they can run on it now, they could have earlier.
Mistake 3: No Functional Impact
Problem: Character has injury but it doesn't affect what they can do.
Example: Broken fingers but still typing, gripping sword, doing everything normally.
Why it fails: Injury becomes meaningless decoration.
Fix: Show how injury limits actions. Character has to adapt, ask for help, or choose not to do things.
Mistake 4: Magical Disappearing Wounds
Problem: Injury mentioned once, never referenced again.
Example: Character gets stabbed Chapter 10. Wound never mentioned after Chapter 11.
Why it fails: Breaks continuity. Readers notice.
Fix: Track injuries. Reference periodically. Show healing progression or lasting effects.
Mistake 5: No Cumulative Effect
Problem: Character takes beating after beating with no cumulative toll.
Example: Concussion after concussion, fight after fight, never slowing down.
Why it fails: Real bodies break down. Each injury makes character more vulnerable.
Fix: Show accumulating damage. Character getting slower, weaker, more desperate. Can't take as much as they used to.
Mistake 6: Hollywood First Aid
Problem: Using unrealistic treatment portrayed in movies.
Examples:
- Pulling out arrows or knives (causes more bleeding)
- Drinking alcohol to "disinfect" (minimal effect)
- Cauterizing wounds with hot iron (causes more damage)
- Sucking out venom (doesn't work)
Fix: Research actual first aid for injury type. Or keep treatment vague if not central to story.
Showing Injury Impact on Character Actions
Show Through Action Limitations
Don't tell: "His broken arm hurt."
Show: "He reached for the door with his right hand out of habit, then gasped as pain shot through his broken arm. Left hand then. Everything took twice as long."
Show Through Character Adaptation
Character with sprained ankle:
- Leans on furniture when walking
- Sits down whenever possible
- Asks others to fetch things
- Plans routes to minimize walking
- Frustrated by dependency
These adaptations show injury's reality without stating "ankle hurts."
Show Through Other Characters
"You look terrible."
"You should be in bed."
"Let me help you with that."
"Are you sure you should be doing this?"
Others' concern reinforces that injury is serious and visible.
Show Through Internal Monologue
"Every step sent sharp pain up her leg. Three more blocks. She could do three more blocks. Had to. No choice. But God, it hurt. Each step worse than the last. Just two more blocks now."
Internal experience makes injury visceral for reader.
Show Through Pacing Changes
Injuries slow characters down:
- Tasks take longer
- Need rest breaks
- Can't keep up with others
- Miss opportunities because too slow
- Arrive places late, exhausted
Tracking System for Injury Consistency
Create Injury Log
For each injury in your manuscript, track:
Character: Who is injured
Injury: Type and severity
Chapter: When it occurred
Cause: How it happened
Treatment: What was done immediately
Timeline: Expected recovery duration
References: Chapters where injury mentioned/shown
Residual: Lasting effects (scars, weakness, etc.)
Example entry:
Character: Sarah
Injury: Broken right wrist
Chapter: 8
Cause: Fall during chase scene
Treatment: Set and cast applied
Timeline: 6-8 weeks
References: Ch 9 (cast applied), Ch 12 (still in cast, frustration), Ch 15 (cast removed, weakness), Ch 18 (physical therapy), Ch 22 (healed but aches in cold)
Residual: Slight scar, weather sensitivity, occasional ache
Check During Revision
For each chapter, consult injury log:
- What injuries does character currently have?
- How should these affect their actions in this scene?
- Have I mentioned injury recently?
- Is enough time passed for improvement/healing?
- Am I being consistent with limitations?
Red Flags to Watch For
- Injury mentioned once then forgotten
- Character doing things injury should prevent
- Healing faster than realistic for your genre
- No reference to injury for many chapters
- Inconsistent pain/limitation (hurts sometimes, not others)
Your Injury Realism Checklist
Consistency: - [ ] All injuries tracked in log or notes - [ ] Recovery timelines appropriate for genre - [ ] Injuries referenced consistently across chapters - [ ] No magical healing without explanation - [ ] Pain/limitation consistent scene to scene Immediate Effects: - [ ] Character reacts appropriately to injury - [ ] Pain, shock, bleeding shown - [ ] Reduced function immediate and clear - [ ] Adrenaline effects (if used) are temporary - [ ] Medical treatment shown or acknowledged Recovery Period: - [ ] Injuries affect character actions during healing - [ ] Character adapts to limitations - [ ] Healing progression shown over time - [ ] Others notice/comment on injuries - [ ] Character frustrated/affected by limitations Lasting Effects: - [ ] Scars mentioned if visible - [ ] Chronic effects if appropriate (pain, weakness) - [ ] Psychological impact if injury was severe - [ ] Changed capabilities if injury was permanently limiting - [ ] Re-injury risk if character pushes too hard Functional Impact: - [ ] Injuries limit what character can do - [ ] Character must adapt or ask for help - [ ] Pacing affected (slower, need breaks) - [ ] Combat ability reduced if fighting injured - [ ] Daily tasks harder or impossible Realism for Genre: - [ ] Realism level appropriate for genre - [ ] Magic/tech healing established and consistent - [ ] Historical accuracy if relevant - [ ] No Hollywood first aid unless justified - [ ] Readers with medical knowledge won't be pulled out Stakes: - [ ] Injuries make future danger feel real - [ ] Cumulative damage shown if multiple injuries - [ ] Vulnerability increases as character weakens - [ ] Reader worries about character's safety - [ ] Injuries have weight and consequences If 85%+ checked, injury portrayal is consistent and realistic.
Final Thoughts: Injuries as Storytelling Tools
Injuries aren't just obstacles to overcome or plot devices to create drama. They're opportunities for character development, relationship building, and raising stakes. How your character handles pain, limitation, and vulnerability reveals who they are. How others respond to injured character deepens relationships. And realistic consequences make readers fear for your character in ways that no amount of action description can.
You don't need to become a medical expert. You don't need to slow your pacing with hospital scenes. But you do need consistency. Track your injuries. Show appropriate effects. Let consequences matter. Make healing take time.
When done well, injury realism grounds your story in physical reality even in fantastic settings. Readers believe your world because bodies work the way bodies work. They invest in your character because they see vulnerability and struggle. They fear for character's safety because they've seen that danger has real consequences.
The next time your character gets hurt, resist the urge to have them shrug it off by next chapter. Instead, show them adapting. Struggling. Healing slowly. Working around limitations. Being human. That humanity—that realistic vulnerability—makes them more compelling, not less. And it makes every fight scene, every chase, every moment of danger matter more, because reader knows: in your story, wounds are real.