You've written a comic script with detailed descriptions of character backstories, internal motivations, and complex emotional states. You send it to an artist. They reply: "This is great writing, but I don't know what to draw. What's actually happening in each panel?" You realize you've written a novel, not a comic script.
Comics are a visual medium. The script needs to tell the artist what readers will SEE, not just what characters think or feel. Internal emotions must be externalized through action, expression, and visual storytelling. A good comic script is a blueprint for visual storytelling, not a prose story with pictures added.
This guide breaks down how to write graphic novel and comic scripts that work—proper format, visual storytelling techniques, tight dialogue, pacing through panel composition, and collaboration with artists.
Understanding the Visual Medium
Comics combine words and pictures, but pictures do most of the heavy lifting.
What comics do well:
- Show action and movement
- Convey emotion through expression
- Establish setting and atmosphere
- Control pacing through panel size/count
- Create drama through visual composition
What comics struggle with:
- Internal thoughts (unless using thought boxes)
- Complex verbal explanations
- Abstract concepts without visual metaphor
- Lengthy dialogue (crowds out art)
Your job as the writer: think visually first.
Script Format: Full Script Method
The industry standard is "full script"—detailed panel-by-panel descriptions with all dialogue.
Basic Structure
PAGE ONE (5 PANELS) PANEL 1 [Visual description] CHARACTER NAME Dialogue PANEL 2 [Visual description] CHARACTER NAME Dialogue
Example Page
PAGE FIVE (6 PANELS) PANEL 1 (establishing shot) EXT. ABANDONED FACILITY – DAY Wide shot of enormous concrete building, windows shattered, covered in strange metallic growth. Maya and Kai approach on foot, weapons drawn. CAPTION (MAYA) "The source signal came from here." PANEL 2 (medium shot) Maya checking handheld scanner, focused. Kai watches surroundings, tense, rifle ready. MAYA Biosigns inside. Multiple. KAI Friendly? MAYA (shakes head) Never are.
This format tells the artist exactly what happens in each panel while leaving room for artistic interpretation.
Panel Descriptions
Panel descriptions should be clear, specific, and focused on story-essential elements.
What to Include
- Shot type: establishing, close-up, medium, etc.
- What's in frame: characters, objects, setting
- Character actions/emotions: what they're doing and feeling
- Important details: story-critical visual elements
- Mood/atmosphere: tone of the scene
Be Specific But Not Controlling
❌ Too vague: "Maya looks upset."
✅ Clear: "Maya's jaw clenches, eyes narrowed, fist balled at her side."
❌ Too controlling: "Maya positioned exactly center frame, standing 2 feet from wall at 45-degree angle, three buttons visible on jacket..."
✅ Collaborative: "Maya enters cautiously, on alert. She's in her late 20s, practical clothing, someone who's seen combat."
Give the artist clear direction but room for creativity.
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Generate Comic ScriptVisual Storytelling: Show, Don't Tell
Let visuals carry emotion and atmosphere. Dialogue should add information, not describe what readers can see.
Bad: Telling Through Dialogue
JOHN I'm so angry right now! You can probably tell by my facial expression!
Good: Showing Visually
PANEL 1 Close on JOHN's face—jaw clenched, eyes narrow, fist balled at his side. JOHN We're done.
The visual shows anger. The dialogue advances the plot.
Use Silent Panels
Some moments are better without dialogue:
PANEL 3 Maya stares at the photograph, hand trembling. (NO DIALOGUE—let the visual carry the moment)
Silent panels create emotional weight and pacing.
Panel Composition and Pacing
Panel count per page controls pacing.
Many Small Panels = Fast Pace
PAGE 10 (9 panels—action sequence) PANEL 1: She draws weapon PANEL 2: Fires PANEL 3: Enemy dodges PANEL 4: Returns fire PANEL 5: She dives PANEL 6: Rolls behind cover PANEL 7: Checks ammunition PANEL 8: Prepares next move PANEL 9: Explosive finish
Many panels create quick, dynamic pacing—readers move fast through the page.
Few Large Panels = Slow Pace
PAGE 11 (3 panels—emotional moment) PANEL 1 (large): She holds the letter, tears forming PANEL 2 (large): Silent panel—she sits, shoulders slumped PANEL 3 (medium): She burns the letter
Fewer, larger panels slow down pacing, giving emotional moments weight.
Shot Types
Vary shot types for visual interest:
- Establishing shot: Wide view showing location
- Long shot: Full figures with environment
- Medium shot: Waist-up, most common for dialogue
- Close-up: Face or object for emotion/detail
- Extreme close-up: Eyes, hands for high impact
Don't use the same shot type for every panel. Vary composition to guide the reader's eye and create visual rhythm.
Dialogue in Comics
Comic dialogue must be brief. Speech balloons take up precious panel space.
The Word Count Rule
Maximum 25-30 words per balloon. 15-20 is better.
❌ Too much: "I've been thinking about what you said yesterday at the coffee shop when we were talking about whether we should go through with this plan, and I've decided you were right after all."
✅ Better: "You were right. We shouldn't do this."
Show Personality Through Voice
Each character should sound different:
Formal character: "I believe we should reconsider our approach."
Casual character: "Maybe we should rethink this?"
Tough character: "Bad plan. Try again."
Same idea, three distinct voices.
Natural Speech Patterns
Use contractions: "Don't" not "Do not"
Show interruptions:
JOHN I was thinking we could— MAYA —No.
Trailing off:
JOHN If only we'd...
Page Turns
In print comics, page turns create suspense.
Left page (even numbered): Setup, question, tension
Right page (odd numbered): Payoff, answer, escalation
Example
PAGE 2 (left page, final panel) Maya reaches for the door handle. MAYA "This is it." (PAGE TURN) PAGE 3 (right page, first panel - splash) The door explodes outward in flames!
End left pages on cliffhangers. Pay them off on right pages. This creates natural suspense built into the physical format.
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Write Comic ScriptSound Effects
Format sound effects clearly:
SFX BOOM SFX (distant) boom SFX (quiet) tap tap tap
ALL CAPS for loud sounds, lowercase for quiet/distant. Be specific: "CRASH" better than "loud noise."
But use sparingly—the artist and letterer will add most sound effects based on the visuals.
Collaborating With Artists
You're writing a blueprint, not dictating every detail.
What to Specify
- Story-essential visuals
- Character emotions and actions
- Important environmental details
- Mood and atmosphere
- Panel count when pacing matters
What to Leave Open
- Exact character appearance (unless story-critical)
- Background details
- Most camera angles
- Art style and technique
Trust your artist. They're your collaborator, not someone just executing your vision. The best comics come from true collaboration.
Story Structure
Page Counts
- Single issue comic: 20-24 pages
- Graphic novel: 100-300 pages
- Webcomic episode: 5-10 panels (vertical scroll)
Three-Act Structure
Act I (20-25%): Establish world, character, conflict
Act II (40-50%): Complications, obstacles, escalation
Act III (25-30%): Climax and resolution
End each issue or chapter with a hook that makes readers want more.
Common Comic Script Mistakes
Too much dialogue: Crowds out art, slows pacing
Talking heads: Page after page of people just talking—no visual interest
Vague panel descriptions: Artist doesn't know what to draw
Overcontrolling: Dictating every tiny detail, no room for artist creativity
No visual variety: Every panel the same shot type
Ignoring page turns: Missing opportunities for suspense
Prose thinking: Writing for a novel, not a visual medium
Key Takeaways
Comics are a visual medium first. Panel descriptions should tell the artist what readers will SEE—actions, expressions, compositions—not just what characters think or feel internally.
Full script format includes page numbers, panel counts, clear panel descriptions, and properly formatted dialogue with character names in ALL CAPS followed by their lines.
Panel count controls pacing: many small panels create fast action sequences, few large panels slow down for emotional moments. Vary shot types (establishing, medium, close-up) for visual rhythm.
Comic dialogue must be brief—maximum 25-30 words per balloon, 15-20 is better. Speech balloons take up panel space. Let visuals carry emotion; dialogue advances plot.
Page turns create suspense in print comics. End left pages on cliffhangers or questions, pay off on right pages. This uses the physical format as a storytelling tool.
Collaborate with your artist—specify story-essential elements but leave room for interpretation. The best comics come from true writer-artist collaboration, not writers dictating every detail.