Your protagonist needs to fight. Maybe it's a thriller climax. Maybe it's a fantasy duel. Maybe it's just a bar fight gone wrong. You sit down to write it and realize: You've never thrown a punch in your life. You've never been in a real fight. How are you supposed to write one that feels real?
Here's the good news: You don't need combat experience to write believable fight scenes. You need to understand fundamental physical truths about fighting, master pacing and structure, ground your scene in sensory detail, and remember that fights are about characters and stakes, not choreography exhibitions.
This guide will teach you how to write fight scenes that feel visceral and real without ever having experienced combat yourself. You'll learn what real fights actually look like (not like movies), how to structure combat for maximum impact, which details make fights believable, how to avoid common mistakes, and how to match your fight scenes to your genre and characters.
The Physical Reality: What Real Fights Are Actually Like
Movies lie. Forget everything you've learned from action films. Real fights are different.
Real Fights Are Exhaustingly Short
The movie version: Characters fight for ten minutes straight, throwing hundreds of punches, getting slammed into walls, then continuing without breaking a sweat.
The reality: Most real fights last 30 seconds to 3 minutes. Even trained fighters gas out fast. Watch an MMA fight—rounds are 5 minutes, and fighters are exhausted by round 2. Untrained people fighting? They're done in under a minute, bent over, heaving for air.
Why this matters for writing: Don't write extended 10-minute brawls unless your character is superhuman (literally, like fantasy/sci-fi). Keep fights short. Use exhaustion as a factor. Character's muscles burn. Their lungs scream. They can't catch their breath. This makes fights feel real.
Real Fights Are Chaotic and Sloppy
The movie version: Perfectly choreographed exchanges. Every punch lands where intended. Characters execute complex martial arts sequences flawlessly.
The reality: Real fights are messy. People slip. Punches miss. Someone trips over furniture. The ground is uneven. Panic makes you clumsy. Even trained fighters make mistakes under stress. Untrained people? It's mostly wild swinging and grappling.
Why this matters for writing: Include mistakes, near-misses, environmental chaos. Character swings and hits the wall instead of opponent's face. They slip on debris. They don't execute perfect technique—they do what works in the moment, however ugly.
Real Fights Hurt Everyone Involved
The movie version: Hero takes twenty hits, maybe gets a small cut on lip, keeps fighting at full capacity.
The reality: Getting hit hurts. Badly. One punch to the face can break your nose, split your lip, knock you down. Your vision blurs. Your ears ring. And hitting someone? Hurts your hand. Punch someone's skull wrong and you break your fingers. That's why boxers wear gloves.
Why this matters for writing: Show pain. Show injury. After fight, character's hand is swelling. Their ribs scream with every breath. They're limping. Face is a mess. Don't let them walk away unscathed from brutal fight. Consequences make it feel real.
Adrenaline Changes Everything
What adrenaline does: - Time distortion (everything slows down or speeds up) - Tunnel vision (can't see periphery) - Auditory exclusion (sounds muffled or absent) - Reduced fine motor skills (hands shake, hard to grip) - Diminished pain (don't feel some injuries until after) - Strength spike (temporary, followed by crash)
Why this matters for writing: Character in their first real fight experiences this. Time feels wrong. They can't hear clearly. Their hands won't work right. After fight, they shake uncontrollably as adrenaline dumps. This is authentic detail readers recognize.
Size, Strength, and Skill Matter (But Aren't Everything)
The reality: A 250-pound man has significant advantage over 130-pound woman in hand-to-hand combat. That's physics. Training, speed, and tactics can overcome size difference, but it's not easy. Don't ignore physical reality.
How to write smaller character winning: - Use environment (weapon, furniture, surprise) - Target vulnerable spots (eyes, throat, groin, knees) - Tire out larger opponent (they burn energy faster) - Use opponent's momentum against them - Desperation and surprise overcome technique - One lucky shot to vital area
Smaller character can absolutely win. Just show how, don't ignore that they're at disadvantage.
Fight Scene Structure: The Five-Part Framework
Every fight scene needs structure, just like any scene. Here's the framework that works.
Part 1: The Opening (Setup)
What happens: Fight begins. Establish how it starts, why, where, and what character is feeling.
Pacing: Can be slow build or sudden explosion, depending on scene needs.
What to include: - Character's mental state (scared? Angry? Determined?) - Why this fight is happening - Initial positioning (how close, terrain, obstacles) - What's at stake Example: "She'd never hit anyone in her life. The thought made her nauseous. But he was between her and the door, and calling for help had done nothing. Her fingers curled into fists—wrong, she knew that much—and she forced her feet to stay planted when every instinct screamed to run." Establishes: Untrained character, afraid, trapped, determined despite fear.
Part 2: The Escalation (First Exchanges)
What happens: First blows exchanged. Characters test each other. Dynamic becomes clear—who has advantage, why.
Pacing: Building intensity. Sentences get shorter, action gets faster.
What to include: - First physical contact - How each character fights (trained technique vs wild swinging) - Environmental details (space, objects, lighting) - Physical sensations (pain, adrenaline, fear) - What's working, what's not Example: "He lunged. She dodged left—too slow. His shoulder caught her chest and slammed her into the wall. Air punched from her lungs. She shoved him, both hands against his chest, and stumbled sideways. He recovered faster. Of course he did." Shows: He's bigger, faster. She's outmatched. Fight is already going badly.
Part 3: The Complication (Something Changes)
What happens: Something shifts the dynamic. Someone gets hurt. Environment changes. Third party arrives. New information revealed. Tide turns or nearly turns.
Pacing: Peak intensity or unexpected pause that raises stakes.
What to include: - The change moment - How it affects both fighters - Renewed stakes or danger - Character's reaction (desperation, hope, strategy shift) Example: "Her hand found something on the counter. Glass. A bottle. She swung without thinking. It connected with his temple—not hard enough to drop him but enough to stagger him. Enough to give her three seconds." Shows: Tide shifts. She's found equalizer. Now it's more even.
Part 4: The Climax (Decisive Moment)
What happens: Fight reaches conclusion. One character wins, or fight is interrupted, or both retreat. This is the peak—highest risk, highest intensity.
Pacing: Fastest point. Short, punchy sentences. Physical and emotional peak.
What to include: - The decisive action - Sensory overload - Time distortion - Result Example: "He rushed her. She didn't think—just moved. Her knee came up as he closed distance. Contact. He folded. Went down. She ran." Shows: Decisive hit. Fight over. She escapes. No extended beatdown needed.
Part 5: The Resolution (Immediate Aftermath)
What happens: Fight is over. Character experiences immediate consequences—pain, adrenaline crash, realization of what just happened.
Pacing: Slows down. Longer sentences. Reflection.
What to include: - Physical state (injuries, exhaustion) - Emotional state (shock, relief, guilt) - Environmental aftermath (damage, witnesses) - What happens next Example: "She made it outside before her legs gave out. Sat on the curb, shaking. Her hand throbbed where she'd hit the wall on a wild swing. Blood on her shirt—his or hers, she didn't know. Her phone was still inside. She'd have to call the police from somewhere else. In a minute. When she could stand. When her hands stopped shaking." Shows: Adrenaline crash. Processing what happened. Consequences beginning.
This structure works for any length fight—30-second scuffle or extended battle. Scale each part appropriately.
Pacing: The Rhythm of Combat
Fight scenes live or die on pacing. Too slow, readers skim. Too fast, they can't follow. Here's how to control it.
Sentence Length = Pacing Control
Short sentences = Fast action
"He swung. She ducked. His fist hit the wall. She ran."
Each period is a beat. Rat-tat-tat rhythm. Readers' eyes move fast. Feels urgent.
Long sentences = Slower, more detail
"He pulled back his fist and she saw it coming, had time to think about dodging but her feet wouldn't move, and then his knuckles connected with her cheekbone and the world exploded into white pain."
Single sentence but lots happening. Slows down the moment. Shows time distortion.
Mix both for dynamic pacing:
"She'd fought before. Sparred in controlled environments where everyone wore gloves and someone called time when it got too rough. This wasn't that. He grabbed her jacket. Pulled her close. She stomped his instep. He didn't let go."
Starts with context (longer sentence), shifts to action (short sentences), shows what's not working (medium sentence). Variety creates rhythm.
Paragraph Breaks = Breathing Room
Each paragraph break gives reader moment to process. During intense action, short paragraphs.
During setup or aftermath, longer paragraphs.
Example of good paragraph pacing:
"She heard him before she saw him—footsteps, too fast, too close. No time to run. She turned. He was already swinging. She got her arms up but it wasn't enough. His fist caught her shoulder, spun her sideways. Pain lanced down her arm. She stumbled, caught herself on the railing. He was coming again."
Short paragraphs = fast pace. Each is a beat. Builds tension through white space.
What to Focus On (And What to Skip)
Focus on: - Decisive moments (hits that land, tactics that work) - Physical sensations (pain, exhaustion, adrenaline) - Environmental interaction (using space, objects) - Emotional shifts (fear to determination, confidence to panic) - Turning points (who's winning changes) Skip: - Every single punch/block/dodge (boring play-by-play) - Technical martial arts terminology mid-fight (breaks immersion) - Perfectly counted exchanges ("He threw five jabs, three crosses, two uppercuts") - Stuff character wouldn't notice (how their face looks, perfect awareness of opponent's stance) Show key moments. Summarize rest. "They grappled, neither gaining advantage" covers 30 seconds of struggle without boring detail.
Need help choreographing your fight scene?
River's AI walks you through fight scene structure step-by-step, helping you plan realistic choreography, pacing, and consequences that match your characters and genre.
Build Your Fight SceneSensory Details: Making It Feel Real
Right sensory details immerse readers. Wrong ones break immersion. Here's what to include.
Sound
Impact sounds: Fist hitting face doesn't sound like movies. Not a clean "crack." More like a thud. Bone on bone is different from fist on soft tissue.
Breathing: Grunts, gasps, ragged breathing. Sounds of exertion.
Environmental: Furniture scraping, glass breaking, people shouting.
Avoid: Onomatopoeia ("POW!" "CRACK!") unless writing comic book style. Describe sounds, don't cartoon them.
Physical Sensation
Pain: Be specific. Sharp vs dull vs burning. Where it is. How it affects movement.
"Her nose exploded in pain, hot and sharp. Eyes watered involuntarily, blurring vision. She tasted blood."
Adrenaline: Racing heart, shaking hands, cold sweat, time distortion.
Exhaustion: Burning lungs, leaden arms, legs like rubber.
Contact: Force of impact, texture (rough concrete, smooth metal), temperature.
Visual
Movement: Fast vs slow, graceful vs clumsy, telegraphed vs surprise.
Injuries: Blood (how much, where), swelling, torn clothing, bruising forming.
Environment: What's nearby, lighting, space constraints, obstacles.
Expressions: Opponent's face (rage, fear, determination), body language.
Avoid: Describing character's own face. They can't see it. POV character doesn't know they look "fierce" or "determined"—they feel scared or angry.
Smell
Often overlooked but powerful: - Sweat - Blood (metallic) - Fear (yes, it has a smell) - Environment (garbage in alley, perfume in club) Don't overuse but one smell detail can ground scene.
Taste
Use sparingly: - Blood (after getting hit in mouth) - Copper taste from adrenaline - Bile (if character is terrified/injured enough to vomit) Most fights don't need taste details. Include only if relevant.
Common Mistakes (And How to Fix Them)
Mistake 1: Play-by-Play Choreography
What it looks like: "He threw a jab. She blocked it. He threw a cross. She ducked. He threw a hook. She stepped back. He threw an uppercut. She sidestepped." Why it's wrong: Boring. Reads like instruction manual. No emotion, no stakes, no variety.
Fix: Summarize exchanges, focus on key moments. "They traded blows—his reach giving him advantage, her speed keeping her alive. For thirty seconds neither landed clean hit. Then he changed tactics, feinted high and swung low. Caught her ribs. She felt something crack."
Mistake 2: Unrealistic Resilience
What it looks like: Character takes brutal beating—knocked down five times, hit with chair, slammed into wall—then gets up and wins fight without significant injury.
Why it's wrong: Breaks believability. Real people don't work that way.
Fix: Show consequences. If character takes major hits, they're compromised. Concussed. Limping. Vision blurred. Maybe they win anyway through desperation or luck, but they're hurt. Make injuries matter.
Mistake 3: Perfect Technique Under Stress
What it looks like: Untrained character suddenly executes flawless martial arts techniques in life-or-death moment.
Why it's wrong: Training takes years. Stress makes you worse, not better. Untrained person fights ugly.
Fix: Match fighting style to character experience. Untrained = wild swinging, grappling, luck. Some training = basics work but imperfectly. Highly trained = technique shows but they still make mistakes under pressure.
Mistake 4: Ignoring Environment
What it looks like: Fight happens in vacuum. Could be anywhere. No interaction with space.
Why it's wrong: Real fights are affected by environment. Furniture, walls, footing—all matter.
Fix: Use setting. Character backs into wall (trapped). Slips on wet floor. Grabs lamp as weapon. Breaks table. Environment is character in fight scene.
Mistake 5: No Emotional Stakes
What it looks like: Pure choreography. Character isn't scared or angry or desperate. Just mechanically fighting.
Why it's wrong: Readers care about emotion more than technique.
Fix: Ground fight in character emotion. Are they terrified? Enraged? Protecting someone? Fighting for their life? Let emotion drive action. Show how fear makes them clumsy or rage makes them reckless.
Mistake 6: Movie Physics
What it looks like: Character punches through car window with no injury. Jumps from second story and lands in perfect roll. Gets knocked unconscious for convenient amount of time then wakes up fine.
Why it's wrong: That's not how bodies work.
Fix: Research real physics. Punching glass = cut hand. Falling from height = broken bones or death. Unconsciousness = serious brain injury, not convenient nap. If you need movie physics for your genre (action thriller, superhero), that's fine—but acknowledge you're stylizing, not being realistic.
Mistake 7: Extended Consciousness After Major Injury
What it looks like: Character gets stabbed/shot, then fights for five more minutes and delivers dying speech.
Why it's wrong: Serious injuries incapacitate fast. Blood loss, shock, pain—you're not fighting much longer.
Fix: Injury = immediate effect. Maybe character gets one desperate action from adrenaline, then they're down. Dying speeches can happen but make them brief. Real people lose consciousness fast from major trauma.
Genre-Specific Approaches
Different genres have different fight scene expectations. Match your style to your genre.
Thriller/Contemporary Fiction
Tone: Gritty, realistic, consequence-heavy
Length: Short (30 seconds to 2 minutes)
Focus: Fear, desperation, survival
Choreography: Messy, ugly, effective
Injuries: Realistic and limiting
Example approach: Untrained protagonist in bar fight. Wild swinging, grappling, someone gets hurt fast, fight ends. Aftermath shows shock, pain, legal consequences.
Fantasy
Tone: Can be stylized/cinematic but needs stakes
Length: Variable—quest battles can be longer
Focus: Heroism, magic, tactics
Choreography: More structured if characters trained, can include magic
Injuries: Matter but healing magic can mitigate
Example approach: Trained warrior vs monster. Tactical use of environment and weapons. Magic has costs (exhaustion, pain). Injuries still hurt even if healable. Balance spectacle with stakes.
Science Fiction
Tone: Depends on subgenre (hard SF vs space opera)
Length: Variable
Focus: Technology, tactics, environment (zero-g, alien planets)
Choreography: Affected by tech (armor, enhancements, weapons)
Injuries: Medical tech can change recovery but combat still dangerous
Example approach: Combat in low gravity. Different physics, tactics change. Armor absorbs some damage but can be overwhelmed. Tech failures add complications.
Historical Fiction
Tone: Period-appropriate
Length: Match era's combat style
Focus: Historical accuracy, honor codes, tactics of era
Choreography: Research period weapons and fighting styles
Injuries: Period-appropriate treatment (or lack thereof)
Example approach: Sword duel in 1600s. Research how rapiers were actually used (not like movies). Include period details (honor, seconds, formal challenges). Injuries are serious—no modern medicine.
Romance
Tone: Often less detailed unless romantic suspense
Length: Brief, focused on emotional experience
Focus: Character protecting loved one, vulnerability, aftermath bonding
Choreography: Can be minimal
Injuries: Opportunity for caretaking/emotional intimacy
Example approach: Quick fight, focus on character's fear for loved one. Aftermath is more important—tending wounds, vulnerability, emotional connection.
Literary Fiction
Tone: Internal, psychological
Length: Often brief
Focus: What violence means, psychological impact, moral implications
Choreography: Minimal technical detail
Injuries: Emotional/psychological as much as physical
Example approach: Fight as character moment. Focus on internal experience—fear, rage, moral crisis. Choreography secondary to meaning.
Character Experience Level Matters
How character fights depends on their training and experience. Match choreography to competence.
Untrained Character (Never Been in Fight)
How they fight: - Panic, wild swinging - Poor form (hurt themselves) - Exhausted in seconds - Luck over skill - Freezing or fleeing common What to show: - Fear dominating - Adrenaline dump - Surprise at how much it hurts - Instinct over technique Example: "She swung with everything she had. Her fist connected with his jaw and pain exploded in her hand—she'd hit wrong, thumb tucked under fingers. Idiot. He barely flinched. She swung again, already crying."
Some Training (Took Classes, Sparred)
How they fight: - Basics show through - Better form but stress makes them forget - Some stamina - Know theory but practice is different What to show: - Training helping but not enough - Controlled environment vs real fight difference - Some technique, some panic Example: "Six months of krav maga should have prepared her. It didn't. Sparring with pads and safety rules wasn't this. She remembered her stance—barely. Hands up, chin down. He rushed her and training took over. Deflect, strike, create distance. It worked. Once. Then chaos."
Highly Trained (Years of Experience)
How they fight: - Efficient, minimal wasted movement - Technique is instinct - Better stamina, conserves energy - Reads opponent - Still human (gets tired, hurt, stressed) What to show: - Competence without making them superhuman - Training as reflex - Tactical thinking - Respect for danger (trained fighters know how bad fights can go) Example: "He came at her low and fast. She sidestepped, trapped his arm, used his momentum to take him down. Textbook. He hit the ground hard and she was already moving, distance between them before he recovered. Don't engage if you don't have to. First lesson they'd taught her."
Consequences: The Aftermath Matters
Fight doesn't end when someone wins. Consequences make it real.
Immediate Physical Consequences
Right after fight: - Pain from injuries (adrenaline wearing off) - Bleeding, swelling - Difficulty moving - Exhaustion - Shaking from adrenaline dump - Possible nausea, dizziness Show this in resolution section. Character can't just walk away fine.
Short-Term Consequences
Hours to days after: - Bruises, cuts healing - Soreness (can barely move next day) - Visible injuries (black eye, split lip, limping) - Difficulty with normal tasks - Sleep disruption - Replaying fight mentally Mention in subsequent scenes. Character moving stiffly, wincing when they forget and move wrong.
Long-Term Consequences
Weeks to permanent: - Serious injuries take time to heal (broken bones = months) - Scars (physical and psychological) - Trauma/PTSD (especially first-time violence) - Changed relationship with violence - Legal consequences (assault charges, self-defense claims) - Social consequences (witnesses, reputation) Depends on story needs but don't ignore that major violence has lasting impact.
Psychological Consequences
Often overlooked but important: - First time hurting someone = psychological impact - Even justified violence can cause guilt, nightmares - Relationship with own capacity for violence changes - Trust issues, hypervigilance - Pride or shame depending on character Character who kills someone in self-defense doesn't just shrug it off. That stays with them.
Research Resources: Learning Without Fighting
You don't need to take up MMA, but some research helps.
Video Resources
Watch real fights (not movies): - Amateur street fight videos (YouTube, ethically sourced) - Dash cam footage of real altercations - Surveillance footage of attacks See how messy, fast, and chaotic real fights are.
Watch professional fighting with analysis: - MMA with commentary explaining techniques - Boxing matches with breakdown of what worked/didn't - Martial arts instructional videos Learn terminology and see what technique looks like.
Written Resources
Books on violence: - "On Combat" by Dave Grossman (psychology of violence) - "Meditations on Violence" by Rory Miller (reality of fighting) - "The Gift of Fear" by Gavin de Becker (understanding danger) Medical texts: - Research injury types, healing times, consequences - Emergency medicine descriptions of assault injuries Fight scene craft books: - "Fight Write" by Carla Hoch - Writing fight scene guides by authors in your genre
Experiential (Optional)
Take one martial arts class: Not to become fighter, just to feel what it's like. How exhausting it is. How chaotic sparring feels. What getting hit (lightly) feels like. Gives you sensory details you can't get from video.
Visit shooting range: If writing gun violence, fire a gun once. Feel the recoil, hear the sound, understand the physical reality. Makes your writing more accurate.
Talk to people: Interview cops, security, bouncers, martial artists, domestic violence survivors (sensitively). Firsthand accounts are valuable.
Your Fight Scene Revision Checklist
Use this to revise fight scenes you've written:
Structure: - [ ] Clear beginning (how fight starts, why, stakes) - [ ] Escalation (first exchanges, dynamic established) - [ ] Complication (something changes the dynamic) - [ ] Climax (decisive moment) - [ ] Resolution (immediate aftermath, consequences) Pacing: - [ ] Sentence length varies (short for action, longer for setup) - [ ] Paragraph breaks create rhythm - [ ] Fight is appropriately short (unless superhuman characters) - [ ] Focus on key moments, summarize rest Physical Reality: - [ ] Exhaustion shown (characters gas out) - [ ] Mistakes happen (slips, misses, chaos) - [ ] Injuries hurt and limit (consequences shown) - [ ] Adrenaline effects included (if first fight/high stakes) - [ ] Physics respected (size/strength matter but not everything) Sensory Details: - [ ] Sound (impacts, breathing, environment) - [ ] Physical sensation (pain, adrenaline, exhaustion) - [ ] Visual (movement, injuries, environment) - [ ] At least one smell or taste if appropriate Character: - [ ] Fighting style matches experience level - [ ] Emotion drives action (fear, rage, determination) - [ ] POV limitations respected (can't see own face, limited awareness) - [ ] Stakes are clear and matter Environment: - [ ] Setting affects fight (furniture, space, footing) - [ ] Objects used as weapons/obstacles - [ ] Environmental details ground the scene Consequences: - [ ] Immediate aftermath (pain, exhaustion, adrenaline crash) - [ ] Injuries shown in subsequent scenes - [ ] Psychological impact (if significant violence) - [ ] Long-term consequences (if major injuries) Avoiding Common Mistakes: - [ ] No play-by-play choreography - [ ] No unrealistic resilience - [ ] No perfect technique from untrained character - [ ] No movie physics (unless genre-appropriate) - [ ] Environment not ignored - [ ] Emotional stakes present If you've checked these boxes, your fight scene is solid.
Final Thoughts: It's About Character, Not Choreography
Here's what many writers miss: Readers don't care about perfect fight choreography. They care about characters in danger, making choices, facing consequences. Your fight scene isn't a demonstration of martial arts knowledge. It's a character moment where violence is the vehicle.
The best fight scenes in fiction are memorable not because of the choreography but because of what they mean: - Bourne series: Jason Bourne using environment, showing training - The Hunger Games: Katniss's desperation and survival instinct - Name of the Wind: Kvothe's cleverness compensating for lack of strength - Jack Reacher: Economy of violence, no wasted motion What makes these work? Character. Stakes. Emotion. The fights reveal who these people are under pressure.
You don't need combat experience to write this. You need to understand your character—how they'd react to violence, what they'd do when scared or angry, how they'd fight to protect something they love. Ground it in emotional truth and the choreography becomes secondary.
Research the physical reality so you don't write things that break believability. Structure your scene for maximum impact. Include sensory details that immerse readers. Show consequences that make it feel real. But above all, remember: This is a character moment. Write it like one.
Your protagonist in their first real fight, terrified and desperate, fighting ugly but surviving? That's more compelling than perfectly choreographed martial arts sequence. Because readers recognize that truth—the fear, the chaos, the determination to survive despite not knowing what they're doing.
That's what you're writing. Not action sequences. Character moments where violence happens to be involved. Write those well, and readers won't care whether you've ever thrown a punch.